Feature's title/name? Adjusting /rankup Prices Where should this be implemented? Skyblock Describe the feature? Adjusting the /rankup prices to better fit the economy. Why should we add this feature? The past couple of seasons have had some changes that impacted the economy, and how quickly players are making money. The shop sell prices change as well, causing less money made too. Regardless of these changes, however, the rankup prices have had no changes made to them, making the rankups seem like unrealistic and unachievable goals. Currently, it costs $6,421,000 to get to Warlock kit. The kit after this, Brigadier, costs 30 million. Warlock rankup costs 4 million, so this gap alone is brutal, but it's a long work in process to gain 30m. The rankup after, General, costs a whopping $128,900,500. This is an even BIGGER gap from the previous rank, but pales in the face of the gap between this rankup price, and the final one, Emperor, which costs an insane $503,900,500. The total amount of money on Skyblock combined, can only lead to 1 person going from Player to Emperor rank. I think the prices need some serious balancing changes.